D | Texture.cpp | 197 void Texture::setImage(GLint unpackAlignment, const void *pixels, rx::Image *image) in setImage() function in gl::Texture 413 void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GL… in setImage() function in gl::Texture2D 418 Texture::setImage(unpackAlignment, pixels, mImageArray[level]); in setImage() 981 setImage(0, level, width, height, format, type, unpackAlignment, pixels); in setImagePosX() 986 setImage(1, level, width, height, format, type, unpackAlignment, pixels); in setImageNegX() 991 setImage(2, level, width, height, format, type, unpackAlignment, pixels); in setImagePosY() 996 setImage(3, level, width, height, format, type, unpackAlignment, pixels); in setImageNegY() 1001 setImage(4, level, width, height, format, type, unpackAlignment, pixels); in setImagePosZ() 1006 setImage(5, level, width, height, format, type, unpackAlignment, pixels); in setImageNegZ() 1226 void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum for… in setImage() function in gl::TextureCubeMap [all …]
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