Searched refs:setPaused (Results 1 – 8 of 8) sorted by relevance
84 player->setPaused(true); in TEST_F()90 player->setPaused(false); in TEST_F()102 player->setPaused(true); in TEST_F()107 player->setPaused(false); in TEST_F()112 player->setPaused(true); in TEST_F()118 player->setPaused(false); in TEST_F()129 player->setPaused(true); in TEST_F()136 player->setPaused(false); in TEST_F()221 player->setPaused(true); in TEST_F()227 player->setPaused(false); in TEST_F()
59 void setPaused(bool);
176 void Player::setPaused(bool newValue) in setPaused() function in WebCore::Player
53 // Callback from the <code>setPaused<code> method.72 // See <code>setPaused<code>. The default value is "false".132 static void setPaused(long socketId,
70 // Callback from the <code>setPaused<code> method.100 // more data (see <code>setPaused</code>).166 static void setPaused(long socketId,
128 // Callback from the <code>setPaused</code> method.261 static void setPaused(long connectionId,
67 // Callback from the <code>setPaused<code> method.175 static void setPaused(long socketId,
447 player->setPaused(!isFirstPlayerPaused); in maybeApplyPendingUpdate()460 player->setPaused(inertAnimation->paused()); in maybeApplyPendingUpdate()