Searched refs:shaderSourceStrings (Results 1 – 1 of 1) sorted by relevance
193 const char* const shaderSourceStrings[] = { shaderSource }; in compileShaderSource() local196 …bool validateSuccess = ShCompile(compiler, shaderSourceStrings, 1, SH_OBJECT_CODE | SH_VARIABLES |… in compileShaderSource()198 …bool validateSuccess = ShCompile(compiler, shaderSourceStrings, 1, SH_OBJECT_CODE | SH_ATTRIBUTES_… in compileShaderSource()