Searched refs:should_be_obscured (Results 1 – 1 of 1) sorted by relevance
161 bool should_be_obscured = type == ui::TEXT_INPUT_TYPE_PASSWORD; in SetTextInputType() local162 if (IsObscured() != should_be_obscured) in SetTextInputType()163 SetObscured(should_be_obscured); in SetTextInputType()