Searched refs:snappedX (Results 1 – 2 of 2) sorted by relevance
107 final float snappedX = (int) x; in draw() local118 if (snappedX + width < 0.0f in draw()119 || snappedX > viewWidth in draw()138 ((GL11Ext) gl).glDrawTexfOES(snappedX * scaleX, snappedY * scaleY, in draw()
76 int snappedX = lroundf(x()); in roundedFrameRect() local82 return IntRect(snappedX, snappedY, snappedMaxX - snappedX, snappedMaxY - snappedY); in roundedFrameRect()