Searched refs:sourceBlendAlpha (Results 1 – 5 of 5) sorted by relevance
65 GLenum sourceBlendAlpha; member
72 mState.blend.sourceBlendAlpha = GL_ONE; in Context()405 mState.blend.sourceBlendAlpha = sourceAlpha; in setBlendFactors()1329 …case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; b… in getIntegerv()
138 … rtBlend.SrcBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendAlpha, true); in getBlendState()
884 if (blendState.sourceBlendRGB != blendState.sourceBlendAlpha || in setBlendState()890 …evice->SetRenderState(D3DRS_SRCBLENDALPHA, gl_d3d9::ConvertBlendFunc(blendState.sourceBlendAlpha)); in setBlendState()
1738 glBlendState.sourceBlendAlpha = GL_ONE; in maskedClear()