Searched refs:start_ready_animations (Results 1 – 8 of 8) sorted by relevance
59 void UpdateState(bool start_ready_animations,
203 void LayerAnimationController::UpdateState(bool start_ready_animations, in UpdateState() argument208 if (start_ready_animations) in UpdateState()214 if (start_ready_animations) { in UpdateState()
533 bool start_ready_animations = true; in DoComposite() local534 layer_tree_host_impl_->UpdateAnimationState(start_ready_animations); in DoComposite()
1183 bool start_ready_animations = true; in AnimateLayers() local1184 (*iter).second->UpdateState(start_ready_animations, NULL); in AnimateLayers()
174 bool start_ready_animations = true; in OnTimerTick() local175 layer_tree_host_impl_->UpdateAnimationState(start_ready_animations); in OnTimerTick()2592 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations) { in UpdateAnimationState() argument2606 (*iter).second->UpdateState(start_ready_animations, events.get()); in UpdateAnimationState()
1163 bool start_ready_animations = draw_frame; in DrawSwapReadbackInternal() local1164 layer_tree_host_impl_->UpdateAnimationState(start_ready_animations); in DrawSwapReadbackInternal()
170 virtual void UpdateAnimationState(bool start_ready_animations);
181 virtual void UpdateAnimationState(bool start_ready_animations) OVERRIDE { in UpdateAnimationState() argument182 LayerTreeHostImpl::UpdateAnimationState(start_ready_animations); in UpdateAnimationState()