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Searched refs:stdX (Results 1 – 4 of 4) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
DFEGaussianBlur.cpp231 …::calculateUnscaledKernelSize(unsigned& kernelSizeX, unsigned& kernelSizeY, float stdX, float stdY) in calculateUnscaledKernelSize() argument
233 ASSERT(stdX >= 0 && stdY >= 0); in calculateUnscaledKernelSize()
236 if (stdX) in calculateUnscaledKernelSize()
237 …kernelSizeX = max<unsigned>(2, static_cast<unsigned>(floorf(stdX * gaussianKernelFactor() + 0.5f))… in calculateUnscaledKernelSize()
250 …ateKernelSize(Filter* filter, unsigned& kernelSizeX, unsigned& kernelSizeY, float stdX, float stdY) in calculateKernelSize() argument
252 stdX = filter->applyHorizontalScale(stdX); in calculateKernelSize()
255 calculateUnscaledKernelSize(kernelSizeX, kernelSizeY, stdX, stdY); in calculateKernelSize()
322 float stdX = filter()->applyHorizontalScale(m_stdX); in applySkia() local
329 paint.setImageFilter(new SkBlurImageFilter(stdX, stdY))->unref(); in applySkia()
341 float stdX = filter()->applyHorizontalScale(m_stdX); in createImageFilter() local
[all …]
DFEDropShadow.cpp36 FEDropShadow::FEDropShadow(Filter* filter, float stdX, float stdY, float dx, float dy, const Color&… in FEDropShadow() argument
38 , m_stdX(stdX) in FEDropShadow()
47 PassRefPtr<FEDropShadow> FEDropShadow::create(Filter* filter, float stdX, float stdY, float dx, flo… in create() argument
49 return adoptRef(new FEDropShadow(filter, stdX, stdY, dx, dy, shadowColor, shadowOpacity)); in create()
128 float stdX = filter()->applyHorizontalScale(m_stdX); in createImageFilter() local
131 …adowImageFilter(SkFloatToScalar(dx), SkFloatToScalar(dy), SkFloatToScalar(stdX), SkFloatToScalar(s… in createImageFilter()
DFEDropShadow.h35 void setStdDeviationX(float stdX) { m_stdX = stdX; } in setStdDeviationX() argument
DFEGaussianBlur.h45 …calculateKernelSize(Filter*, unsigned& kernelSizeX, unsigned& kernelSizeY, float stdX, float stdY);
46 … calculateUnscaledKernelSize(unsigned& kernelSizeX, unsigned& kernelSizeY, float stdX, float stdY);