Searched refs:stencilBackPassDepthPass (Results 1 – 6 of 6) sorted by relevance
97 GLenum stencilBackPassDepthPass; member
100 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP; in Context()464 …perations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) in setStencilBackOperations() argument468 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass; in setStencilBackOperations()1326 …GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break; in getIntegerv()
217 …erations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
312 … dsDesc.BackFace.StencilPassOp = gl_d3d11::ConvertStencilOp(dsState.stencilBackPassDepthPass); in getDepthStencilState()
1030 … gl_d3d9::ConvertStencilOp(depthStencilState.stencilBackPassDepthPass)); in setDepthStencilState()
1726 glDSState.stencilBackPassDepthPass = GL_REPLACE; in maskedClear()