Home
last modified time | relevance | path

Searched refs:stencilRef (Results 1 – 9 of 9) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
Dlp_bld_depth.c98 LLVMValueRef stencilRef, in lp_build_stencil_test_single() argument
122 stencilRef = LLVMBuildAnd(builder, stencilRef, valuemask, ""); in lp_build_stencil_test_single()
127 res = lp_build_cmp(bld, stencil->func, stencilRef, stencilVals); in lp_build_stencil_test_single()
177 LLVMValueRef stencilRef, in lp_build_stencil_op_single() argument
213 res = stencilRef; in lp_build_stencil_op_single()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_bld_depth.c98 LLVMValueRef stencilRef, in lp_build_stencil_test_single() argument
122 stencilRef = LLVMBuildAnd(builder, stencilRef, valuemask, ""); in lp_build_stencil_test_single()
127 res = lp_build_cmp(bld, stencil->func, stencilRef, stencilVals); in lp_build_stencil_test_single()
177 LLVMValueRef stencilRef, in lp_build_stencil_op_single() argument
213 res = stencilRef; in lp_build_stencil_op_single()
/external/chromium_org/third_party/angle/src/libGLESv2/
DContext.h140 GLint stencilRef; member
212 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
DContext.cpp102 mState.stencilRef = 0; in Context()
433 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) in setStencilParams() argument
436 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; in setStencilParams()
1316 …case GL_STENCIL_REF: *params = mState.stencilRef; b… in getIntegerv()
1783 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef, in applyState()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DRenderer.h124 … virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
DRenderer9.cpp952 void Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, in setDepthStencilState() argument
957 bool stencilRefChanged = mForceSetDepthStencilState || stencilRef != mCurStencilRef || in setDepthStencilState()
988 stencilRef != stencilBackRef || in setDepthStencilState()
1004 (stencilRef < (int)maxStencil) ? stencilRef : maxStencil); in setDepthStencilState()
1039 mCurStencilRef = stencilRef; in setDepthStencilState()
DRenderer9.h77 … virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
DRenderer11.h63 … virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
DRenderer11.cpp703 …id Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, in setDepthStencilState() argument
708 stencilRef != mCurStencilRef || stencilBackRef != mCurStencilBackRef) in setDepthStencilState()
711 stencilRef != stencilBackRef || in setDepthStencilState()
726 mDeviceContext->OMSetDepthStencilState(dxDepthStencilState, static_cast<UINT>(stencilRef)); in setDepthStencilState()
729 mCurStencilRef = stencilRef; in setDepthStencilState()