Searched refs:stencilRef (Results 1 – 9 of 9) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
D | lp_bld_depth.c | 98 LLVMValueRef stencilRef, in lp_build_stencil_test_single() argument 122 stencilRef = LLVMBuildAnd(builder, stencilRef, valuemask, ""); in lp_build_stencil_test_single() 127 res = lp_build_cmp(bld, stencil->func, stencilRef, stencilVals); in lp_build_stencil_test_single() 177 LLVMValueRef stencilRef, in lp_build_stencil_op_single() argument 213 res = stencilRef; in lp_build_stencil_op_single()
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_bld_depth.c | 98 LLVMValueRef stencilRef, in lp_build_stencil_test_single() argument 122 stencilRef = LLVMBuildAnd(builder, stencilRef, valuemask, ""); in lp_build_stencil_test_single() 127 res = lp_build_cmp(bld, stencil->func, stencilRef, stencilVals); in lp_build_stencil_test_single() 177 LLVMValueRef stencilRef, in lp_build_stencil_op_single() argument 213 res = stencilRef; in lp_build_stencil_op_single()
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | Context.h | 140 GLint stencilRef; member 212 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
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D | Context.cpp | 102 mState.stencilRef = 0; in Context() 433 void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) in setStencilParams() argument 436 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; in setStencilParams() 1316 …case GL_STENCIL_REF: *params = mState.stencilRef; b… in getIntegerv() 1783 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef, in applyState()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | Renderer.h | 124 … virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
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D | Renderer9.cpp | 952 void Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, in setDepthStencilState() argument 957 bool stencilRefChanged = mForceSetDepthStencilState || stencilRef != mCurStencilRef || in setDepthStencilState() 988 stencilRef != stencilBackRef || in setDepthStencilState() 1004 (stencilRef < (int)maxStencil) ? stencilRef : maxStencil); in setDepthStencilState() 1039 mCurStencilRef = stencilRef; in setDepthStencilState()
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D | Renderer9.h | 77 … virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
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D | Renderer11.h | 63 … virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
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D | Renderer11.cpp | 703 …id Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, in setDepthStencilState() argument 708 stencilRef != mCurStencilRef || stencilBackRef != mCurStencilBackRef) in setDepthStencilState() 711 stencilRef != stencilBackRef || in setDepthStencilState() 726 mDeviceContext->OMSetDepthStencilState(dxDepthStencilState, static_cast<UINT>(stencilRef)); in setDepthStencilState() 729 mCurStencilRef = stencilRef; in setDepthStencilState()
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