Searched refs:stencil_back_mask (Results 1 – 3 of 3) sorted by relevance
70 stencil_back_mask = 0xFFFFFFFFU; in Initialize()128 GL_BACK, stencil_back_func, stencil_back_ref, stencil_back_mask); in InitState()370 params[0] = static_cast<GLint>(stencil_back_mask); in GetStateAsGLint()694 params[0] = static_cast<GLfloat>(stencil_back_mask); in GetStateAsGLfloat()
70 GLuint stencil_back_mask; variable
1579 state_.stencil_back_mask != mask) { in HandleStencilFunc()1585 state_.stencil_back_mask = mask; in HandleStencilFunc()1614 state_.stencil_back_mask != mask; in HandleStencilFuncSeparate()1625 state_.stencil_back_mask = mask; in HandleStencilFuncSeparate()