Searched refs:stencil_back_writemask (Results 1 – 4 of 4) sorted by relevance
72 stencil_back_writemask = 0xFFFFFFFFU; in Initialize()130 glStencilMaskSeparate(GL_BACK, stencil_back_writemask); in InitState()382 params[0] = static_cast<GLint>(stencil_back_writemask); in GetStateAsGLint()706 params[0] = static_cast<GLfloat>(stencil_back_writemask); in GetStateAsGLfloat()
72 GLuint stencil_back_writemask; variable
1636 state_.stencil_back_writemask != mask) { in HandleStencilMask()1638 state_.stencil_back_writemask = mask; in HandleStencilMask()1657 changed |= state_.stencil_back_writemask != mask; in HandleStencilMaskSeparate()1664 state_.stencil_back_writemask = mask; in HandleStencilMaskSeparate()
3786 GL_BACK, have_stencil ? state_.stencil_back_writemask : 0); in ApplyDirtyState()