Searched refs:stencil_back_z_pass_op (Results 1 – 3 of 3) sorted by relevance
78 stencil_back_z_pass_op = GL_KEEP; in Initialize()136 stencil_back_z_pass_op); in InitState()418 params[0] = static_cast<GLint>(stencil_back_z_pass_op); in GetStateAsGLint()742 params[0] = static_cast<GLfloat>(stencil_back_z_pass_op); in GetStateAsGLfloat()
78 GLenum stencil_back_z_pass_op; variable
1693 state_.stencil_back_z_pass_op != zpass) { in HandleStencilOp()1699 state_.stencil_back_z_pass_op = zpass; in HandleStencilOp()1736 state_.stencil_back_z_pass_op != zpass; in HandleStencilOpSeparate()1747 state_.stencil_back_z_pass_op = zpass; in HandleStencilOpSeparate()