Searched refs:stencil_clear (Results 1 – 4 of 4) sorted by relevance
41 stencil_clear = 0; in Initialize()107 glClearStencil(stencil_clear); in InitState()231 params[0] = static_cast<GLint>(stencil_clear); in GetStateAsGLint()555 params[0] = static_cast<GLfloat>(stencil_clear); in GetStateAsGLfloat()
41 GLint stencil_clear; variable
280 if (state_.stencil_clear != s) { in HandleClearStencil()281 state_.stencil_clear = s; in HandleClearStencil()
4948 glClearStencil(state_.stencil_clear); in RestoreClearState()