Searched refs:stencil_front_writemask (Results 1 – 4 of 4) sorted by relevance
71 stencil_front_writemask = 0xFFFFFFFFU; in Initialize()129 glStencilMaskSeparate(GL_FRONT, stencil_front_writemask); in InitState()376 params[0] = static_cast<GLint>(stencil_front_writemask); in GetStateAsGLint()700 params[0] = static_cast<GLfloat>(stencil_front_writemask); in GetStateAsGLfloat()
71 GLuint stencil_front_writemask; variable
1635 if (state_.stencil_front_writemask != mask || in HandleStencilMask()1637 state_.stencil_front_writemask = mask; in HandleStencilMask()1654 changed |= state_.stencil_front_writemask != mask; in HandleStencilMaskSeparate()1661 state_.stencil_front_writemask = mask; in HandleStencilMaskSeparate()
3784 GL_FRONT, have_stencil ? state_.stencil_front_writemask : 0); in ApplyDirtyState()