Searched refs:stencil_test (Results 1 – 7 of 7) sorted by relevance
22 stencil_test(false) { in EnableFlags()79 if (enable_flags.stencil_test != enabled) { in SetCapabilityState()81 enable_flags.stencil_test = enabled; in SetCapabilityState()116 *enabled = enable_flags.stencil_test; in GetEnabled()
23 bool stencil_test; member
22 stencil_test(false) { in EnableFlags()95 EnableDisable(GL_STENCIL_TEST, enable_flags.stencil_test); in InitCapabilities()158 return enable_flags.stencil_test; in GetEnabled()481 params[0] = static_cast<GLint>(enable_flags.stencil_test); in GetStateAsGLint()806 params[0] = static_cast<GLfloat>(enable_flags.stencil_test); in GetStateAsGLfloat()
3338 if (state_.enable_flags.stencil_test != enabled) { in SetCapabilityState()3339 state_.enable_flags.stencil_test = enabled; in SetCapabilityState()
3788 GL_STENCIL_TEST, state_.enable_flags.stencil_test && have_stencil); in ApplyDirtyState()
146 'target_name': 'stencil_test',