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Searched refs:stepHeight (Results 1 – 4 of 4) sorted by relevance

/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
DPhysicsCharacter.java53 protected float stepHeight; field in PhysicsCharacter
69 public PhysicsCharacter(CollisionShape shape, float stepHeight) { in PhysicsCharacter() argument
74 this.stepHeight = stepHeight; in PhysicsCharacter()
90 characterId = createCharacterObject(objectId, collisionShape.getObjectId(), stepHeight); in buildObject()
98 private native long createCharacterObject(long objectId, long shapeId, float stepHeight); in createCharacterObject() argument
285 capsule.write(stepHeight, "stepHeight", 1.0f); in write()
300 stepHeight = capsule.readFloat("stepHeight", 1.0f); in read()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
DPhysicsCharacter.java58 protected float stepHeight; field in PhysicsCharacter
78 public PhysicsCharacter(CollisionShape shape, float stepHeight) { in PhysicsCharacter() argument
83 this.stepHeight = stepHeight; in PhysicsCharacter()
95 … = new KinematicCharacterController(gObject, (ConvexShape) collisionShape.getCShape(), stepHeight); in buildObject()
263 capsule.write(stepHeight, "stepHeight", 1.0f); in write()
278 stepHeight = capsule.readFloat("stepHeight", 1.0f); in read()
280 … = new KinematicCharacterController(gObject, (ConvexShape) collisionShape.getCShape(), stepHeight); in read()
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
DCharacterControl.java39 public CharacterControl(CollisionShape shape, float stepHeight) { in CharacterControl() argument
40 super(shape, stepHeight); in CharacterControl()
64 CharacterControl control = new CharacterControl(collisionShape, stepHeight); in cloneForSpatial()
/external/jmonkeyengine/engine/src/bullet-native/
Dcom_jme3_bullet_objects_PhysicsCharacter.cpp81 (JNIEnv *env, jobject object, jlong objectId, jlong shapeId, jfloat stepHeight) { in Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject() argument
90 …maticCharacterController* character = new btKinematicCharacterController(ghost, shape, stepHeight); in Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject()