Searched refs:stepHeight (Results 1 – 4 of 4) sorted by relevance
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
D | PhysicsCharacter.java | 53 protected float stepHeight; field in PhysicsCharacter 69 public PhysicsCharacter(CollisionShape shape, float stepHeight) { in PhysicsCharacter() argument 74 this.stepHeight = stepHeight; in PhysicsCharacter() 90 characterId = createCharacterObject(objectId, collisionShape.getObjectId(), stepHeight); in buildObject() 98 private native long createCharacterObject(long objectId, long shapeId, float stepHeight); in createCharacterObject() argument 285 capsule.write(stepHeight, "stepHeight", 1.0f); in write() 300 stepHeight = capsule.readFloat("stepHeight", 1.0f); in read()
|
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsCharacter.java | 58 protected float stepHeight; field in PhysicsCharacter 78 public PhysicsCharacter(CollisionShape shape, float stepHeight) { in PhysicsCharacter() argument 83 this.stepHeight = stepHeight; in PhysicsCharacter() 95 … = new KinematicCharacterController(gObject, (ConvexShape) collisionShape.getCShape(), stepHeight); in buildObject() 263 capsule.write(stepHeight, "stepHeight", 1.0f); in write() 278 stepHeight = capsule.readFloat("stepHeight", 1.0f); in read() 280 … = new KinematicCharacterController(gObject, (ConvexShape) collisionShape.getCShape(), stepHeight); in read()
|
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
D | CharacterControl.java | 39 public CharacterControl(CollisionShape shape, float stepHeight) { in CharacterControl() argument 40 super(shape, stepHeight); in CharacterControl() 64 CharacterControl control = new CharacterControl(collisionShape, stepHeight); in cloneForSpatial()
|
/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_objects_PhysicsCharacter.cpp | 81 (JNIEnv *env, jobject object, jlong objectId, jlong shapeId, jfloat stepHeight) { in Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject() argument 90 …maticCharacterController* character = new btKinematicCharacterController(ghost, shape, stepHeight); in Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject()
|