Searched refs:target_opacity (Results 1 – 5 of 5) sorted by relevance
119 float target_opacity = 1.0f; in TEST() local125 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); in TEST()163 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); in TEST()249 float target_opacity = 1.0f; in TEST() local252 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); in TEST()257 EXPECT_FLOAT_EQ(target_opacity, target_value.opacity); in TEST()
199 double target_opacity(0.5); in TEST() local201 animator->SetOpacity(target_opacity); in TEST()219 double target_opacity(0.5); in TEST() local221 animator->SetOpacity(target_opacity); in TEST()242 double target_opacity(0.5); in TEST() local244 animator->SetOpacity(target_opacity); in TEST()302 double target_opacity(1.0); in TEST() local310 LayerAnimationElement::CreateOpacityElement(target_opacity, delta))); in TEST()338 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), target_opacity); in TEST()404 double target_opacity(1.0); in TEST() local[all …]
109 float target_opacity, in StartPartialFadeAnimation() argument117 target_opacity, duration)); in StartPartialFadeAnimation()
558 float target_opacity = in SetPaintsBackground() local567 opaque_background->SetOpacity(target_opacity); in SetPaintsBackground()
79 float target_opacity = in SetPaintsBackground() local88 opaque_background_.SetOpacity(target_opacity); in SetPaintsBackground()