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Searched refs:texture_id_allocation_chunk_size (Results 1 – 7 of 7) sorted by relevance

/external/chromium_org/cc/trees/
Dlayer_tree_settings.cc62 texture_id_allocation_chunk_size(64) { in LayerTreeSettings()
Dlayer_tree_settings.h72 size_t texture_id_allocation_chunk_size; variable
Dlayer_tree_host_unittest.cc1450 settings->texture_id_allocation_chunk_size = 1; in InitializeSettings()
1629 settings->texture_id_allocation_chunk_size = 1; in InitializeSettings()
3121 settings->texture_id_allocation_chunk_size = 1; in InitializeSettings()
Dlayer_tree_host_unittest_context.cc1449 settings->texture_id_allocation_chunk_size = 1; in InitializeSettings()
Dlayer_tree_host_impl.cc1764 settings_.texture_id_allocation_chunk_size); in InitializeRenderer()
Dlayer_tree_host_impl_unittest.cc96 settings.texture_id_allocation_chunk_size = 1; in DefaultSettings()
/external/chromium_org/cc/resources/
Dresource_provider.cc118 size_t texture_id_allocation_chunk_size) in TextureIdAllocator() argument
119 : IdAllocator(gl, texture_id_allocation_chunk_size) {} in TextureIdAllocator()