Searched refs:texture_id_allocator_ (Results 1 – 2 of 2) sorted by relevance
744 resource->gl_id = texture_id_allocator_->NextId(); in LockForRead()921 DCHECK(!texture_id_allocator_); in InitializeGL()942 texture_id_allocator_.reset( in InitializeGL()961 texture_id_allocator_.reset(); in CleanUpGLIfNeeded()1090 texture_id = texture_id_allocator_->NextId(); in ReceiveFromChild()1632 resource->gl_id = texture_id_allocator_->NextId(); in LazyCreate()
506 scoped_ptr<IdAllocator> texture_id_allocator_; variable