Searched refs:texture_layer (Results 1 – 10 of 10) sorted by relevance
63 TextureLayerImpl* texture_layer = static_cast<TextureLayerImpl*>(layer); in PushPropertiesTo() local64 texture_layer->set_flipped(flipped_); in PushPropertiesTo()65 texture_layer->set_uv_top_left(uv_top_left_); in PushPropertiesTo()66 texture_layer->set_uv_bottom_right(uv_bottom_right_); in PushPropertiesTo()67 texture_layer->set_vertex_opacity(vertex_opacity_); in PushPropertiesTo()68 texture_layer->set_premultiplied_alpha(premultiplied_alpha_); in PushPropertiesTo()69 texture_layer->set_blend_background_color(blend_background_color_); in PushPropertiesTo()71 texture_layer->SetTextureMailbox(texture_mailbox_, in PushPropertiesTo()75 texture_layer->set_texture_id(texture_id_); in PushPropertiesTo()
253 TextureLayerImpl* texture_layer = static_cast<TextureLayerImpl*>(layer); in PushPropertiesTo() local254 texture_layer->set_flipped(flipped_); in PushPropertiesTo()255 texture_layer->set_uv_top_left(uv_top_left_); in PushPropertiesTo()256 texture_layer->set_uv_bottom_right(uv_bottom_right_); in PushPropertiesTo()257 texture_layer->set_vertex_opacity(vertex_opacity_); in PushPropertiesTo()258 texture_layer->set_premultiplied_alpha(premultiplied_alpha_); in PushPropertiesTo()259 texture_layer->set_blend_background_color(blend_background_color_); in PushPropertiesTo()268 texture_layer->SetTextureMailbox(texture_mailbox, release_callback.Pass()); in PushPropertiesTo()271 texture_layer->set_texture_id(texture_id_); in PushPropertiesTo()
1958 scoped_refptr<TextureLayer> texture_layer = in SetupTree() local1960 texture_layer->SetBounds(gfx::Size(10, 10)); in SetupTree()1961 texture_layer->SetAnchorPoint(gfx::PointF()); in SetupTree()1962 texture_layer->SetIsDrawable(true); in SetupTree()1964 layer_tree_host()->root_layer()->AddChild(texture_layer); in SetupTree()2060 TextureLayerImpl* texture_layer = in PrepareToDrawOnThread() local2063 EXPECT_EQ(0u, texture_layer->texture_id()); in PrepareToDrawOnThread()2065 EXPECT_EQ(1u, texture_layer->texture_id()); in PrepareToDrawOnThread()
201 'layers/texture_layer.cc',202 'layers/texture_layer.h',
104 cc/layers/texture_layer.cc \