Searched refs:the_view (Results 1 – 2 of 2) sorted by relevance
54 the_view = NULL; in SDL_BWin()66 if ( the_view ) { in ~SDL_BWin()68 if ( the_view == SDL_GLView ) { in ~SDL_BWin()72 RemoveChild(the_view); in ~SDL_BWin()73 the_view = NULL; in ~SDL_BWin()119 if ( the_view != SDL_GLView ) { in CreateView()120 if ( the_view ) { in CreateView()121 RemoveChild(the_view); in CreateView()125 the_view = SDL_GLView; in CreateView()135 if ( the_view != SDL_View ) { in CreateView()[all …]
209 if (this->the_view != this->SDL_GLView) in DispatchMessage()219 if (this->the_view != this->SDL_GLView) in DispatchMessage()412 if (this->the_view == this->SDL_GLView) in DirectConnected()