Searched refs:ticks_per_second_ (Results 1 – 2 of 2) sorted by relevance
366 return ticks_per_second_ != 0.0; in IsUsingHighResClock()370 ticks_per_second_ = 0.0; in DisableHighResClock()388 if (!ticks_per_second_) in QPCValueToMicroseconds()393 int64 whole_seconds = qpc_value / ticks_per_second_; in QPCValueToMicroseconds()394 int64 leftover_ticks = qpc_value % ticks_per_second_; in QPCValueToMicroseconds()397 ticks_per_second_); in QPCValueToMicroseconds()403 : ticks_per_second_(0), in HighResNowSingleton()417 ticks_per_second_ = ticks_per_sec.QuadPart; in InitializeClock()434 int64 ticks_per_second_; // 0 indicates QPF failed and we're broken. member in __anon383c64ad0211::HighResNowSingleton
419 : ticks_per_second_(ticks_per_second) { in HighResolutionTickClock()432 int64_t whole_seconds = now.QuadPart / ticks_per_second_; in Now()433 int64_t leftover_ticks = now.QuadPart % ticks_per_second_; in Now()435 ((leftover_ticks * Time::kMicrosecondsPerSecond) / ticks_per_second_); in Now()447 int64_t ticks_per_second_; member in v8::internal::V8_FINAL