Searched refs:tile_is_ready_to_draw (Results 1 – 1 of 1) sorted by relevance
367 bool tile_is_ready_to_draw = tile_version.IsReadyToDraw(); in GetTilesWithAssignedBins() local369 tile_is_ready_to_draw || in GetTilesWithAssignedBins()394 active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin]; in GetTilesWithAssignedBins()395 pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin]; in GetTilesWithAssignedBins()403 if (!tile_is_ready_to_draw && active_is_non_ideal) in GetTilesWithAssignedBins()405 if (!tile_is_ready_to_draw && pending_is_non_ideal) in GetTilesWithAssignedBins()439 if (!tile_is_ready_to_draw || tile_version.requires_resource()) { in GetTilesWithAssignedBins()