Searched refs:tile_resources (Results 1 – 1 of 1) sorted by relevance
680 size_t tile_resources = 0; in AssignGpuMemoryToTiles() local686 tile_resources++; in AssignGpuMemoryToTiles()698 tile_resources++; in AssignGpuMemoryToTiles()703 if (tile_bytes > bytes_left || tile_resources > resources_left) { in AssignGpuMemoryToTiles()716 resources_left -= tile_resources; in AssignGpuMemoryToTiles()