Searched refs:time_to_needed_in_seconds (Results 1 – 5 of 5) sorted by relevance
27 if (ams.time_to_needed_in_seconds != bms.time_to_needed_in_seconds) in operator ()()28 return ams.time_to_needed_in_seconds < bms.time_to_needed_in_seconds; in operator ()()
53 time_to_needed_in_seconds(std::numeric_limits<float>::infinity()), in ManagedTileState()105 MathUtil::AsValueSafely(time_to_needed_in_seconds).release()); in AsValue()
132 float time_to_needed_in_seconds; variable
34 if (ams.time_to_needed_in_seconds != bms.time_to_needed_in_seconds) in operator ()()35 return ams.time_to_needed_in_seconds < bms.time_to_needed_in_seconds; in operator ()()
457 mts.time_to_needed_in_seconds = tile_priority.time_to_visible_in_seconds; in GetTilesWithAssignedBins()