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Searched refs:time_to_needed_in_seconds (Results 1 – 5 of 5) sorted by relevance

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Dprioritized_tile_set.cc27 if (ams.time_to_needed_in_seconds != bms.time_to_needed_in_seconds) in operator ()()
28 return ams.time_to_needed_in_seconds < bms.time_to_needed_in_seconds; in operator ()()
Dmanaged_tile_state.cc53 time_to_needed_in_seconds(std::numeric_limits<float>::infinity()), in ManagedTileState()
105 MathUtil::AsValueSafely(time_to_needed_in_seconds).release()); in AsValue()
Dmanaged_tile_state.h132 float time_to_needed_in_seconds; variable
Dprioritized_tile_set_unittest.cc34 if (ams.time_to_needed_in_seconds != bms.time_to_needed_in_seconds) in operator ()()
35 return ams.time_to_needed_in_seconds < bms.time_to_needed_in_seconds; in operator ()()
Dtile_manager.cc457 mts.time_to_needed_in_seconds = tile_priority.time_to_visible_in_seconds; in GetTilesWithAssignedBins()