Searched refs:totalSquashBounds (Results 1 – 1 of 1) sorted by relevance
810 IntRect totalSquashBounds; in updateGraphicsLayerGeometry() local819 totalSquashBounds.unite(squashedBounds); in updateGraphicsLayerGeometry()825 …hLayerPosition = IntPoint(m_ancestorClippingLayer->position().x() + totalSquashBounds.location().x… in updateGraphicsLayerGeometry()826 m_ancestorClippingLayer->position().y() + totalSquashBounds.location().y()); in updateGraphicsLayerGeometry()828 … squashLayerPosition = IntPoint(m_graphicsLayer->position().x() + totalSquashBounds.location().x(), in updateGraphicsLayerGeometry()829 m_graphicsLayer->position().y() + totalSquashBounds.location().y()); in updateGraphicsLayerGeometry()833 m_squashingLayer->setSize(totalSquashBounds.size()); in updateGraphicsLayerGeometry()