Searched refs:transformedPoint (Results 1 – 4 of 4) sorted by relevance
79 const FloatPoint& transformedPoint() const { return m_transformedPoint; } in transformedPoint() function
2737 …transformState = HitTestingTransformState::create(hitTestLocation.transformedPoint(), hitTestLocat… in createLocalTransformState()
977 FloatPoint transformedPoint = ctm.inverse().mapPoint(point); in isPointInPath() local978 if (!std::isfinite(transformedPoint.x()) || !std::isfinite(transformedPoint.y())) in isPointInPath()985 return m_path.contains(transformedPoint, windRule); in isPointInPath()999 FloatPoint transformedPoint = ctm.inverse().mapPoint(point); in isPointInStroke() local1000 if (!std::isfinite(transformedPoint.x()) || !std::isfinite(transformedPoint.y())) in isPointInStroke()1009 return m_path.strokeContains(transformedPoint, strokeData); in isPointInStroke()
3428 IntPoint transformedPoint(point); in inspectElementAt() local3429 transformedPoint = transformedPoint - frameView->inputEventsOffsetForEmulation(); in inspectElementAt()3430 …transformedPoint.scale(1 / frameView->inputEventsScaleFactor(), 1 / frameView->inputEventsScaleFac… in inspectElementAt()3431 HitTestResult result(m_page->mainFrame()->view()->windowToContents(transformedPoint)); in inspectElementAt()