Searched refs:translated_source (Results 1 – 3 of 3) sorted by relevance
33 void UpdateTranslatedSource(const char* translated_source) { in UpdateTranslatedSource() argument35 translated_source ? new std::string(translated_source) : NULL); in UpdateTranslatedSource()50 const std::string* translated_source() const { in translated_source() function
124 EXPECT_EQ(NULL, shader1->translated_source()); in TEST_F()128 shader1->translated_source()->c_str()); in TEST_F()
6733 *params = shader->translated_source() ? in DoGetShaderiv()6734 shader->translated_source()->size() + 1 : 0; in DoGetShaderiv()6769 bucket->SetFromString(shader->translated_source() ? in HandleGetTranslatedShaderSourceANGLE()6770 shader->translated_source()->c_str() : NULL); in HandleGetTranslatedShaderSourceANGLE()