Searched refs:translationBuffer (Results 1 – 1 of 1) sorted by relevance
214 OwnPtr<char[]> translationBuffer = adoptArrayPtr(new char[translationLength]); in compileShaderSource() local215 if (!translationBuffer) in compileShaderSource()217 ShGetObjectCode(compiler, translationBuffer.get()); in compileShaderSource()218 translatedShaderSource = translationBuffer.get(); in compileShaderSource()