Searched refs:ui_state (Results 1 – 9 of 9) sorted by relevance
201 setUIState_: function(ui_state) { argument202 this.classList.remove(this.ui_state);203 this.ui_state = ui_state;204 this.classList.add(this.ui_state);206 if (ui_state == ERROR_SCREEN_UI_STATE.LOCAL_STATE_ERROR) {260 setUIState: function(ui_state) { argument261 this.setUIState_(UI_STATES[ui_state]);
55 void ErrorScreen::SetUIState(UIState ui_state) { in SetUIState() argument57 actor_->SetUIState(ui_state); in SetUIState()62 return actor_->ui_state(); in GetUIState()
40 ErrorScreen::UIState ui_state() const { return ui_state_; } in ui_state() function64 virtual void SetUIState(ErrorScreen::UIState ui_state) = 0;
31 MOCK_METHOD1(SetUIState, void(ErrorScreen::UIState ui_state));
58 void SetUIState(UIState ui_state);
89 void ErrorScreenHandler::SetUIState(ErrorScreen::UIState ui_state) { in SetUIState() argument90 ui_state_ = ui_state; in SetUIState()
40 virtual void SetUIState(ErrorScreen::UIState ui_state) OVERRIDE;
255 void UpdateUIState(UIState ui_state, DictionaryValue* params);
522 void SigninScreenHandler::UpdateUIState(UIState ui_state, in UpdateUIState() argument524 switch (ui_state) { in UpdateUIState()