Searched refs:using_offscreen_context3d (Results 1 – 8 of 8) sorted by relevance
20 using_offscreen_context3d(false), in RendererCapabilitiesImpl()34 using_offscreen_context3d, in MainThreadCapabilities()
26 bool using_offscreen_context3d; member
62 capabilities_.using_offscreen_context3d = false; in Initialize()
205 capabilities_.using_offscreen_context3d = true; in GLRenderer()
69 bool using_offscreen_context3d,79 bool using_offscreen_context3d; member
52 bool using_offscreen_context3d, in RendererCapabilities() argument57 using_offscreen_context3d(using_offscreen_context3d), in RendererCapabilities()64 using_offscreen_context3d(false), in RendererCapabilities()
460 if (renderer_capabilities_for_main_thread_.using_offscreen_context3d && in CommitAndComposite()
911 if (renderer_capabilities_main_thread_copy_.using_offscreen_context3d && in BeginMainFrame()