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Searched refs:using_offscreen_context3d (Results 1 – 8 of 8) sorted by relevance

/external/chromium_org/cc/output/
Drenderer.cc20 using_offscreen_context3d(false), in RendererCapabilitiesImpl()
34 using_offscreen_context3d, in MainThreadCapabilities()
Drenderer.h26 bool using_offscreen_context3d; member
Ddelegating_renderer.cc62 capabilities_.using_offscreen_context3d = false; in Initialize()
Dgl_renderer.cc205 capabilities_.using_offscreen_context3d = true; in GLRenderer()
/external/chromium_org/cc/trees/
Dlayer_tree_host.h69 bool using_offscreen_context3d,
79 bool using_offscreen_context3d; member
Dlayer_tree_host.cc52 bool using_offscreen_context3d, in RendererCapabilities() argument
57 using_offscreen_context3d(using_offscreen_context3d), in RendererCapabilities()
64 using_offscreen_context3d(false), in RendererCapabilities()
Dsingle_thread_proxy.cc460 if (renderer_capabilities_for_main_thread_.using_offscreen_context3d && in CommitAndComposite()
Dthread_proxy.cc911 if (renderer_capabilities_main_thread_copy_.using_offscreen_context3d && in BeginMainFrame()