Searched refs:vPos (Results 1 – 3 of 3) sorted by relevance
10 varying vec2 vPos; // Position of the pixel in clip space37 vPos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0;
3 varying vec2 vPos; // Position of the pixel39 float depthv = texture2D(m_DepthTexture, vPos).x*2.0-1.0; // Scene depth
434 VisiblePosition vPos = VisiblePosition(pos, DOWNSTREAM); in firstInSpecialElement() local436 if (isRenderedTable(n) && vPos == firstInElement.next()) in firstInSpecialElement()438 if (vPos == firstInElement) in firstInSpecialElement()449 VisiblePosition vPos = VisiblePosition(pos, DOWNSTREAM); in lastInSpecialElement() local451 if (isRenderedTable(n) && vPos == lastInElement.previous()) in lastInSpecialElement()453 if (vPos == lastInElement) in lastInSpecialElement()