Searched refs:vertexBuffers (Results 1 – 2 of 2) sorted by relevance
87 ID3D11Buffer *vertexBuffers[gl::MAX_VERTEX_ATTRIBS] = { NULL }; in applyVertexBuffers() local117 … vertexBuffers[i] = bufferStorage ? bufferStorage->getBuffer() : vertexBuffer->getBuffer(); in applyVertexBuffers()184 … mDeviceContext->IASetVertexBuffers(i, 1, &vertexBuffers[i], &vertexStrides[i], &vertexOffsets[i]); in applyVertexBuffers()
414 FloatBuffer[] vertexBuffers = new FloatBuffer[bevelObject.size()]; in applyBevelAndTaper() local468 if (vertexBuffers[geomIndex] == null) { in applyBevelAndTaper()469 … vertexBuffers[geomIndex] = BufferUtils.createFloatBuffer(verts.length * curvePoints.length); in applyBevelAndTaper()472 vertexBuffers[geomIndex].put(buffer); in applyBevelAndTaper()503 Vector3f[] allVerts = BufferUtils.getVector3Array(vertexBuffers[geomIndex]); in applyBevelAndTaper()520 List<Geometry> result = new ArrayList<Geometry>(vertexBuffers.length); in applyBevelAndTaper()522 for (int i = 0; i < vertexBuffers.length; ++i) { in applyBevelAndTaper()524 mesh.setBuffer(Type.Position, 3, vertexBuffers[i]); in applyBevelAndTaper()