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Searched refs:vertexShader (Results 1 – 17 of 17) sorted by relevance

/external/chromium_org/third_party/angle/samples/gles2_book/Common/
DesShader.c98 GLuint vertexShader; in esLoadProgram() local
104 vertexShader = esLoadShader ( GL_VERTEX_SHADER, vertShaderSrc ); in esLoadProgram()
105 if ( vertexShader == 0 ) in esLoadProgram()
111 glDeleteShader( vertexShader ); in esLoadProgram()
121 glAttachShader ( programObject, vertexShader ); in esLoadProgram()
151 glDeleteShader ( vertexShader ); in esLoadProgram()
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
DCustomFilterCompiledProgram.cpp53 Platform3DObject vertexShader = compileShader(GL_VERTEX_SHADER, validatedVertexShader); in CustomFilterCompiledProgram() local
54 if (!vertexShader) in CustomFilterCompiledProgram()
59 m_context->deleteShader(vertexShader); in CustomFilterCompiledProgram()
63 m_program = linkProgram(vertexShader, fragmentShader); in CustomFilterCompiledProgram()
65 m_context->deleteShader(vertexShader); in CustomFilterCompiledProgram()
96 Platform3DObject CustomFilterCompiledProgram::linkProgram(Platform3DObject vertexShader, Platform3D… in linkProgram() argument
99 m_context->attachShader(program, vertexShader); in linkProgram()
DCustomFilterProgramInfo.cpp65 CustomFilterProgramInfo::CustomFilterProgramInfo(const String& vertexShader, const String& fragment… in CustomFilterProgramInfo() argument
66 : m_vertexShaderString(vertexShader) in CustomFilterProgramInfo()
DCustomFilterCompiledProgram.h72 Platform3DObject linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader);
/external/chromium_org/third_party/WebKit/Source/core/rendering/style/
DStyleCustomFilterProgram.h50 …RefPtr<StyleCustomFilterProgram> create(KURL vertexShaderURL, PassRefPtr<StyleShader> vertexShader, in create() argument
54 …return adoptRef(new StyleCustomFilterProgram(vertexShaderURL, vertexShader, fragmentShaderURL, fra… in create()
63 StyleShader* vertexShader() const { return m_vertexShader.get(); } in vertexShader() function
157 …StyleCustomFilterProgram(KURL vertexShaderURL, PassRefPtr<StyleShader> vertexShader, KURL fragment… in StyleCustomFilterProgram() argument
160 , m_vertexShader(vertexShader) in StyleCustomFilterProgram()
/external/chromium_org/third_party/angle/src/libGLESv2/
DProgramBinary.cpp1163 FragmentShader *fragmentShader, VertexShader *vertexShader) in linkVaryings() argument
1196 vertexShader->resetVaryingsRegisterAssignment(); in linkVaryings()
1202 …for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVary… in linkVaryings()
1229 mUsesPointSize = vertexShader->mUsesPointSize; in linkVaryings()
1263 …for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexSh… in linkVaryings()
1304 if (vertexShader->mUsesPointSize && shaderModel >= 3) in linkVaryings()
1319 …for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexSh… in linkVaryings()
1354 if (vertexShader->mUsesPointSize && shaderModel >= 3) in linkVaryings()
1364 …for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVa… in linkVaryings()
1461 if (vertexShader->mUsesPointSize && shaderModel >= 4) in linkVaryings()
[all …]
DProgramBinary.h100 … AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
128 FragmentShader *fragmentShader, VertexShader *vertexShader);
130 … AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
135 …rs, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const;
136 …rs, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const;
/external/chromium_org/third_party/WebKit/Source/core/css/resolver/
DFilterOperationResolver.cpp214 static PassRefPtr<CustomFilterProgram> createCustomFilterProgram(CSSShaderValue* vertexShader, CSSS… in createCustomFilterProgram() argument
219 KURL vertexShaderURL = vertexShader ? vertexShader->completeURL(fetcher) : KURL(); in createCustomFilterProgram()
223 StyleShader* styleVertexShader = vertexShader ? styleShader(vertexShader) : 0; in createCustomFilterProgram()
240 CSSShaderValue* vertexShader = 0; in createCustomFilterOperationWithInlineSyntax() local
244 vertexShader = toCSSShaderValue(shadersList->itemWithoutBoundsCheck(0)); in createCustomFilterOperationWithInlineSyntax()
279 if (!vertexShader && !fragmentShader) in createCustomFilterOperationWithInlineSyntax()
337 …RefPtr<CustomFilterProgram> program = createCustomFilterProgram(vertexShader, fragmentShader, prog… in createCustomFilterOperationWithInlineSyntax()
DStyleResourceLoader.cpp231 if (program->vertexShader() && program->vertexShader()->isPendingShader()) { in loadPendingShaders()
232 …SShaderValue* shaderValue = static_cast<StylePendingShader*>(program->vertexShader())->cssShaderVa… in loadPendingShaders()
/external/chromium_org/third_party/angle/samples/gles2_book/Hello_Triangle/
DHello_Triangle.c95 GLuint vertexShader; in Init() local
101 vertexShader = LoadShader ( GL_VERTEX_SHADER, vShaderStr ); in Init()
110 glAttachShader ( programObject, vertexShader ); in Init()
/external/chromium_org/third_party/WebKit/Source/testing/runner/
DTestPlugin.cpp470 unsigned vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource); in loadProgram() local
473 if (vertexShader && fragmentShader && program) { in loadProgram()
474 m_context->attachShader(program, vertexShader); in loadProgram()
485 if (vertexShader) in loadProgram()
486 m_context->deleteShader(vertexShader); in loadProgram()
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DTechniqueDef.java230 public void setShaderFile(String vertexShader, String fragmentShader, String shaderLanguage){ in setShaderFile() argument
231 this.vertName = vertexShader; in setShaderFile()
/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp321 const GLboolean vertexShader = in get_fp_input_mask() local
339 else if (!(vertexProgram || vertexShader)) { in get_fp_input_mask()
387 if (vertexShader) in get_fp_input_mask()
/external/chromium_org/third_party/mesa/src/src/mesa/main/
Dff_fragment_shader.cpp321 const GLboolean vertexShader = in get_fp_input_mask() local
339 else if (!(vertexProgram || vertexShader)) { in get_fp_input_mask()
387 if (vertexShader) in get_fp_input_mask()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DRenderer9.cpp1699 IDirect3DVertexShader9 *vertexShader = NULL; in applyShaders() local
1700 …if (vertexExe) vertexShader = ShaderExecutable9::makeShaderExecutable9(vertexExe)->getVertexShader… in applyShaders()
1706 mDevice->SetVertexShader(vertexShader); in applyShaders()
DRenderer11.cpp1357 ID3D11VertexShader *vertexShader = NULL; in applyShaders() local
1358 …if (vertexExe) vertexShader = ShaderExecutable11::makeShaderExecutable11(vertexExe)->getVertexShad… in applyShaders()
1364 mDeviceContext->VSSetShader(vertexShader, NULL, 0); in applyShaders()
/external/chromium_org/third_party/WebKit/Source/core/css/
DCSSComputedStyleDeclaration.cpp916 if (program->vertexShader()) in valueForFilter()
917 shadersList->append(program->vertexShader()->cssValue()); in valueForFilter()