/external/chromium_org/third_party/angle/samples/gles2_book/Common/ |
D | esShader.c | 98 GLuint vertexShader; in esLoadProgram() local 104 vertexShader = esLoadShader ( GL_VERTEX_SHADER, vertShaderSrc ); in esLoadProgram() 105 if ( vertexShader == 0 ) in esLoadProgram() 111 glDeleteShader( vertexShader ); in esLoadProgram() 121 glAttachShader ( programObject, vertexShader ); in esLoadProgram() 151 glDeleteShader ( vertexShader ); in esLoadProgram()
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/ |
D | CustomFilterCompiledProgram.cpp | 53 Platform3DObject vertexShader = compileShader(GL_VERTEX_SHADER, validatedVertexShader); in CustomFilterCompiledProgram() local 54 if (!vertexShader) in CustomFilterCompiledProgram() 59 m_context->deleteShader(vertexShader); in CustomFilterCompiledProgram() 63 m_program = linkProgram(vertexShader, fragmentShader); in CustomFilterCompiledProgram() 65 m_context->deleteShader(vertexShader); in CustomFilterCompiledProgram() 96 Platform3DObject CustomFilterCompiledProgram::linkProgram(Platform3DObject vertexShader, Platform3D… in linkProgram() argument 99 m_context->attachShader(program, vertexShader); in linkProgram()
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D | CustomFilterProgramInfo.cpp | 65 CustomFilterProgramInfo::CustomFilterProgramInfo(const String& vertexShader, const String& fragment… in CustomFilterProgramInfo() argument 66 : m_vertexShaderString(vertexShader) in CustomFilterProgramInfo()
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D | CustomFilterCompiledProgram.h | 72 Platform3DObject linkProgram(Platform3DObject vertexShader, Platform3DObject fragmentShader);
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/external/chromium_org/third_party/WebKit/Source/core/rendering/style/ |
D | StyleCustomFilterProgram.h | 50 …RefPtr<StyleCustomFilterProgram> create(KURL vertexShaderURL, PassRefPtr<StyleShader> vertexShader, in create() argument 54 …return adoptRef(new StyleCustomFilterProgram(vertexShaderURL, vertexShader, fragmentShaderURL, fra… in create() 63 StyleShader* vertexShader() const { return m_vertexShader.get(); } in vertexShader() function 157 …StyleCustomFilterProgram(KURL vertexShaderURL, PassRefPtr<StyleShader> vertexShader, KURL fragment… in StyleCustomFilterProgram() argument 160 , m_vertexShader(vertexShader) in StyleCustomFilterProgram()
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | ProgramBinary.cpp | 1163 FragmentShader *fragmentShader, VertexShader *vertexShader) in linkVaryings() argument 1196 vertexShader->resetVaryingsRegisterAssignment(); in linkVaryings() 1202 …for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVary… in linkVaryings() 1229 mUsesPointSize = vertexShader->mUsesPointSize; in linkVaryings() 1263 …for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexSh… in linkVaryings() 1304 if (vertexShader->mUsesPointSize && shaderModel >= 3) in linkVaryings() 1319 …for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexSh… in linkVaryings() 1354 if (vertexShader->mUsesPointSize && shaderModel >= 3) in linkVaryings() 1364 …for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVa… in linkVaryings() 1461 if (vertexShader->mUsesPointSize && shaderModel >= 4) in linkVaryings() [all …]
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D | ProgramBinary.h | 100 … AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader); 128 FragmentShader *fragmentShader, VertexShader *vertexShader); 130 … AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader); 135 …rs, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const; 136 …rs, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const;
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/external/chromium_org/third_party/WebKit/Source/core/css/resolver/ |
D | FilterOperationResolver.cpp | 214 static PassRefPtr<CustomFilterProgram> createCustomFilterProgram(CSSShaderValue* vertexShader, CSSS… in createCustomFilterProgram() argument 219 KURL vertexShaderURL = vertexShader ? vertexShader->completeURL(fetcher) : KURL(); in createCustomFilterProgram() 223 StyleShader* styleVertexShader = vertexShader ? styleShader(vertexShader) : 0; in createCustomFilterProgram() 240 CSSShaderValue* vertexShader = 0; in createCustomFilterOperationWithInlineSyntax() local 244 vertexShader = toCSSShaderValue(shadersList->itemWithoutBoundsCheck(0)); in createCustomFilterOperationWithInlineSyntax() 279 if (!vertexShader && !fragmentShader) in createCustomFilterOperationWithInlineSyntax() 337 …RefPtr<CustomFilterProgram> program = createCustomFilterProgram(vertexShader, fragmentShader, prog… in createCustomFilterOperationWithInlineSyntax()
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D | StyleResourceLoader.cpp | 231 if (program->vertexShader() && program->vertexShader()->isPendingShader()) { in loadPendingShaders() 232 …SShaderValue* shaderValue = static_cast<StylePendingShader*>(program->vertexShader())->cssShaderVa… in loadPendingShaders()
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/external/chromium_org/third_party/angle/samples/gles2_book/Hello_Triangle/ |
D | Hello_Triangle.c | 95 GLuint vertexShader; in Init() local 101 vertexShader = LoadShader ( GL_VERTEX_SHADER, vShaderStr ); in Init() 110 glAttachShader ( programObject, vertexShader ); in Init()
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/external/chromium_org/third_party/WebKit/Source/testing/runner/ |
D | TestPlugin.cpp | 470 unsigned vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource); in loadProgram() local 473 if (vertexShader && fragmentShader && program) { in loadProgram() 474 m_context->attachShader(program, vertexShader); in loadProgram() 485 if (vertexShader) in loadProgram() 486 m_context->deleteShader(vertexShader); in loadProgram()
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | TechniqueDef.java | 230 public void setShaderFile(String vertexShader, String fragmentShader, String shaderLanguage){ in setShaderFile() argument 231 this.vertName = vertexShader; in setShaderFile()
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/external/mesa3d/src/mesa/main/ |
D | ff_fragment_shader.cpp | 321 const GLboolean vertexShader = in get_fp_input_mask() local 339 else if (!(vertexProgram || vertexShader)) { in get_fp_input_mask() 387 if (vertexShader) in get_fp_input_mask()
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
D | ff_fragment_shader.cpp | 321 const GLboolean vertexShader = in get_fp_input_mask() local 339 else if (!(vertexProgram || vertexShader)) { in get_fp_input_mask() 387 if (vertexShader) in get_fp_input_mask()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | Renderer9.cpp | 1699 IDirect3DVertexShader9 *vertexShader = NULL; in applyShaders() local 1700 …if (vertexExe) vertexShader = ShaderExecutable9::makeShaderExecutable9(vertexExe)->getVertexShader… in applyShaders() 1706 mDevice->SetVertexShader(vertexShader); in applyShaders()
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D | Renderer11.cpp | 1357 ID3D11VertexShader *vertexShader = NULL; in applyShaders() local 1358 …if (vertexExe) vertexShader = ShaderExecutable11::makeShaderExecutable11(vertexExe)->getVertexShad… in applyShaders() 1364 mDeviceContext->VSSetShader(vertexShader, NULL, 0); in applyShaders()
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/external/chromium_org/third_party/WebKit/Source/core/css/ |
D | CSSComputedStyleDeclaration.cpp | 916 if (program->vertexShader()) in valueForFilter() 917 shadersList->append(program->vertexShader()->cssValue()); in valueForFilter()
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