Searched refs:vertexStrides (Results 1 – 1 of 1) sorted by relevance
89 UINT vertexStrides[gl::MAX_VERTEX_ATTRIBS] = { 0 }; in applyVertexBuffers() local119 vertexStrides[i] = attributes[i].stride; in applyVertexBuffers()181 …if (vertexBufferSerials[i] != mCurrentBuffers[i] || vertexStrides[i] != mCurrentVertexStrides[i] || in applyVertexBuffers()184 … mDeviceContext->IASetVertexBuffers(i, 1, &vertexBuffers[i], &vertexStrides[i], &vertexOffsets[i]); in applyVertexBuffers()186 mCurrentVertexStrides[i] = vertexStrides[i]; in applyVertexBuffers()