Searched refs:vertex_opacity_ (Results 1 – 8 of 8) sorted by relevance
22 vertex_opacity_[0] = 1.0f; in UIResourceLayerImpl()23 vertex_opacity_[1] = 1.0f; in UIResourceLayerImpl()24 vertex_opacity_[2] = 1.0f; in UIResourceLayerImpl()25 vertex_opacity_[3] = 1.0f; in UIResourceLayerImpl()42 layer_impl->SetVertexOpacity(vertex_opacity_); in PushPropertiesTo()75 if (vertex_opacity_[0] == vertex_opacity[0] && in SetVertexOpacity()76 vertex_opacity_[1] == vertex_opacity[1] && in SetVertexOpacity()77 vertex_opacity_[2] == vertex_opacity[2] && in SetVertexOpacity()78 vertex_opacity_[3] == vertex_opacity[3]) in SetVertexOpacity()80 vertex_opacity_[0] = vertex_opacity[0]; in SetVertexOpacity()[all …]
62 vertex_opacity_[0] = 1.0f; in UIResourceLayer()63 vertex_opacity_[1] = 1.0f; in UIResourceLayer()64 vertex_opacity_[2] = 1.0f; in UIResourceLayer()65 vertex_opacity_[3] = 1.0f; in UIResourceLayer()91 if (vertex_opacity_[0] == bottom_left && in SetVertexOpacity()92 vertex_opacity_[1] == top_left && in SetVertexOpacity()93 vertex_opacity_[2] == top_right && in SetVertexOpacity()94 vertex_opacity_[3] == bottom_right) in SetVertexOpacity()96 vertex_opacity_[0] = bottom_left; in SetVertexOpacity()97 vertex_opacity_[1] = top_left; in SetVertexOpacity()[all …]
41 vertex_opacity_[0] = 1.0f; in TextureLayer()42 vertex_opacity_[1] = 1.0f; in TextureLayer()43 vertex_opacity_[2] = 1.0f; in TextureLayer()44 vertex_opacity_[3] = 1.0f; in TextureLayer()88 if (vertex_opacity_[0] == bottom_left && in SetVertexOpacity()89 vertex_opacity_[1] == top_left && in SetVertexOpacity()90 vertex_opacity_[2] == top_right && in SetVertexOpacity()91 vertex_opacity_[3] == bottom_right) in SetVertexOpacity()93 vertex_opacity_[0] = bottom_left; in SetVertexOpacity()94 vertex_opacity_[1] = top_left; in SetVertexOpacity()[all …]
57 vertex_opacity_[0] = vertex_opacity[0]; in set_vertex_opacity()58 vertex_opacity_[1] = vertex_opacity[1]; in set_vertex_opacity()59 vertex_opacity_[2] = vertex_opacity[2]; in set_vertex_opacity()60 vertex_opacity_[3] = vertex_opacity[3]; in set_vertex_opacity()79 float vertex_opacity_[4]; variable
34 vertex_opacity_[0] = 1.0f; in TextureLayerImpl()35 vertex_opacity_[1] = 1.0f; in TextureLayerImpl()36 vertex_opacity_[2] = 1.0f; in TextureLayerImpl()37 vertex_opacity_[3] = 1.0f; in TextureLayerImpl()67 texture_layer->set_vertex_opacity(vertex_opacity_); in PushPropertiesTo()185 vertex_opacity_, in AppendQuads()
59 float vertex_opacity_[4]; variable
63 float vertex_opacity_[4]; variable
161 float vertex_opacity_[4]; variable