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Searched refs:vertex_shader (Results 1 – 25 of 57) sorted by relevance

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/external/chromium_org/media/tools/player_x11/
Dgl_video_renderer.cc175 GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER); in Initialize() local
178 glShaderSource(vertex_shader, 1, &vs_source, &vs_size); in Initialize()
179 glCompileShader(vertex_shader); in Initialize()
181 glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &result); in Initialize()
185 glGetShaderInfoLog(vertex_shader, kErrorSize - 1, &len, log); in Initialize()
189 glAttachShader(program, vertex_shader); in Initialize()
190 glDeleteShader(vertex_shader); in Initialize()
/external/chromium_org/cc/output/
Dprogram_binding.cc31 const std::string& vertex_shader, in Init() argument
34 vertex_shader_id_ = LoadShader(context, GL_VERTEX_SHADER, vertex_shader); in Init()
101 unsigned vertex_shader, in CreateShaderProgram() argument
107 context->AttachShader(program_object, vertex_shader); in CreateShaderProgram()
Dprogram_binding.h28 const std::string& vertex_shader,
41 unsigned vertex_shader,
91 const VertexShader& vertex_shader() const { return vertex_shader_; } in vertex_shader() function
Dgl_renderer.cc405 program->vertex_shader().matrix_location()); in DrawCheckerboardQuad()
428 program->vertex_shader().matrix_location(), 1, false, &gl_matrix[0])); in DrawDebugBorderQuad()
968 shader_quad_location = program->vertex_shader().quad_location(); in DrawRenderPassQuad()
969 shader_edge_location = program->vertex_shader().edge_location(); in DrawRenderPassQuad()
970 shader_viewport_location = program->vertex_shader().viewport_location(); in DrawRenderPassQuad()
977 shader_matrix_location = program->vertex_shader().matrix_location(); in DrawRenderPassQuad()
980 program->vertex_shader().tex_transform_location(); in DrawRenderPassQuad()
993 shader_matrix_location = program->vertex_shader().matrix_location(); in DrawRenderPassQuad()
996 program->vertex_shader().tex_transform_location(); in DrawRenderPassQuad()
1003 shader_quad_location = program->vertex_shader().quad_location(); in DrawRenderPassQuad()
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/external/chromium_org/gpu/command_buffer/tests/
Dgl_bind_uniform_location_unittest.cc60 GLuint vertex_shader = GLTestHelper::LoadShader( in TEST_F() local
71 glAttachShader(program, vertex_shader); in TEST_F()
155 GLuint vertex_shader = GLTestHelper::LoadShader( in TEST_F() local
169 glAttachShader(program, vertex_shader); in TEST_F()
Dgl_test_utils.cc57 GLuint vertex_shader, GLuint fragment_shader) { in SetupProgram() argument
60 glAttachShader(program, vertex_shader); in SetupProgram()
82 GLuint vertex_shader = LoadShader( in LoadProgram() local
86 if (!vertex_shader || !fragment_shader) { in LoadProgram()
89 return SetupProgram(vertex_shader, fragment_shader); in LoadProgram()
Dgl_readback_unittests.cc180 GLuint vertex_shader = CompileShader(GL_VERTEX_SHADER, vs_source); in TEST_F() local
181 ASSERT_NE(vertex_shader, GLuint(0)); in TEST_F()
194 glAttachShader(program, vertex_shader); in TEST_F()
195 glDeleteShader(vertex_shader); in TEST_F()
Dgl_test_utils.h26 static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader);
/external/chromium_org/gpu/command_buffer/service/
Dmemory_program_cache.cc277 for (int i = 0; i < proto->vertex_shader().attribs_size(); i++) { in LoadProgram()
278 RetrieveShaderInfo(proto->vertex_shader().attribs(i), &vertex_attribs); in LoadProgram()
281 for (int i = 0; i < proto->vertex_shader().uniforms_size(); i++) { in LoadProgram()
282 RetrieveShaderInfo(proto->vertex_shader().uniforms(i), &vertex_uniforms); in LoadProgram()
285 for (int i = 0; i < proto->vertex_shader().varyings_size(); i++) { in LoadProgram()
286 RetrieveShaderInfo(proto->vertex_shader().varyings(i), &vertex_varyings); in LoadProgram()
316 proto->vertex_shader().sha().c_str(), in LoadProgram()
Ddisk_cache_proto.proto24 optional ShaderProto vertex_shader = 4; field
/external/chromium_org/mojo/examples/sample_app/
Dspinning_cube.cc120 GLuint vertex_shader = LoadShader(GL_VERTEX_SHADER, in LoadProgram() local
122 if (!vertex_shader) in LoadProgram()
128 glDeleteShader(vertex_shader); in LoadProgram()
133 glAttachShader(program_object, vertex_shader); in LoadProgram()
138 glDeleteShader(vertex_shader); in LoadProgram()
/external/chromium_org/third_party/mesa/src/chromium_gensrc/mesa/
Dbuiltin_function.cpp14488 if (state->target == vertex_shader && state->language_version == 100) { in _mesa_glsl_initialize_functions()
14509 if (state->target == vertex_shader && state->language_version == 110) { in _mesa_glsl_initialize_functions()
14530 if (state->target == vertex_shader && state->language_version == 120) { in _mesa_glsl_initialize_functions()
14551 if (state->target == vertex_shader && state->language_version == 130) { in _mesa_glsl_initialize_functions()
14607 if (state->target == vertex_shader && state->EXT_texture_array_enable) { in _mesa_glsl_initialize_functions()
14635 if (state->target == vertex_shader && state->OES_texture_3D_enable) { in _mesa_glsl_initialize_functions()
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
Ddraw_pt_fetch_shade_emit.c76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; in fse_prepare()
146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader, in fse_prepare()
175 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fse_prepare()
Ddraw_pt_so_emit.c58 emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0); in draw_pt_so_emit_prepare()
91 &draw->vs.vertex_shader->state.stream_output; in so_emit_prim()
Ddraw_vs.c159 draw->vs.vertex_shader = dvs; in draw_bind_vertex_shader()
169 draw->vs.vertex_shader = NULL; in draw_bind_vertex_shader()
Ddraw_llvm.c384 llvm_vertex_shader(llvm->draw->vs.vertex_shader); in draw_llvm_create_variant()
438 const struct tgsi_token *tokens = llvm->draw->vs.vertex_shader->state.tokens; in generate_vs()
459 &llvm->draw->vs.vertex_shader->info); in generate_vs()
465 struct tgsi_shader_info* info = &llvm->draw->vs.vertex_shader->info; in generate_vs()
874 int num_written_clipdistance = llvm->draw->vs.vertex_shader->info.num_written_clipdistance; in generate_clipmask()
1078 const struct tgsi_shader_info *vs_info = &draw->vs.vertex_shader->info; in draw_llvm_generate()
1342 key->nr_samplers = llvm->draw->vs.vertex_shader->info.file_max[TGSI_FILE_SAMPLER] + 1; in draw_llvm_make_variant_key()
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pt_fetch_shade_emit.c76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; in fse_prepare()
146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader, in fse_prepare()
175 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fse_prepare()
Ddraw_pt_so_emit.c58 emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0); in draw_pt_so_emit_prepare()
91 &draw->vs.vertex_shader->state.stream_output; in so_emit_prim()
Ddraw_vs.c159 draw->vs.vertex_shader = dvs; in draw_bind_vertex_shader()
169 draw->vs.vertex_shader = NULL; in draw_bind_vertex_shader()
/external/chromium_org/content/browser/renderer_host/
Dcompositing_iosurface_shader_programs_mac.cc290 const GLuint vertex_shader = in CompileAndLinkProgram() local
296 glAttachShader(program, vertex_shader); in CompileAndLinkProgram()
302 glDeleteShader(vertex_shader); in CompileAndLinkProgram()
/external/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c108 void *vertex_shader, *vertex_shader_saved; member
591 if (ctx->vertex_shader != handle) { in cso_set_vertex_shader_handle()
592 ctx->vertex_shader = handle; in cso_set_vertex_shader_handle()
600 if (handle == ctx->vertex_shader) { in cso_delete_vertex_shader()
603 ctx->vertex_shader = NULL; in cso_delete_vertex_shader()
611 ctx->vertex_shader_saved = ctx->vertex_shader; in cso_save_vertex_shader()
616 if (ctx->vertex_shader_saved != ctx->vertex_shader) { in cso_restore_vertex_shader()
618 ctx->vertex_shader = ctx->vertex_shader_saved; in cso_restore_vertex_shader()
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/cso_cache/
Dcso_context.c108 void *vertex_shader, *vertex_shader_saved; member
591 if (ctx->vertex_shader != handle) { in cso_set_vertex_shader_handle()
592 ctx->vertex_shader = handle; in cso_set_vertex_shader_handle()
600 if (handle == ctx->vertex_shader) { in cso_delete_vertex_shader()
603 ctx->vertex_shader = NULL; in cso_delete_vertex_shader()
611 ctx->vertex_shader_saved = ctx->vertex_shader; in cso_save_vertex_shader()
616 if (ctx->vertex_shader_saved != ctx->vertex_shader) { in cso_restore_vertex_shader()
618 ctx->vertex_shader = ctx->vertex_shader_saved; in cso_restore_vertex_shader()
/external/chromium_org/ppapi/examples/video_decode/
Dvideo_decode.cc140 Shader CreateProgram(const char* vertex_shader,
630 Shader VideoDecodeDemoInstance::CreateProgram(const char* vertex_shader, in CreateProgram() argument
636 CreateShader(shader.program, GL_VERTEX_SHADER, vertex_shader, in CreateProgram()
637 strlen(vertex_shader)); in CreateProgram()
/external/chromium_org/third_party/mesa/src/src/glsl/
Dbuiltin_variables.cpp657 vertex_shader); in generate_100ES_vs_variables()
696 vertex_shader); in generate_110_vs_variables()
783 vertex_shader); in initialize_vs_variables()
893 if (target != vertex_shader) in generate_ARB_draw_instanced_variables()
1052 case vertex_shader: in _mesa_glsl_initialize_variables()
/external/mesa3d/src/glsl/
Dbuiltin_variables.cpp657 vertex_shader); in generate_100ES_vs_variables()
696 vertex_shader); in generate_110_vs_variables()
783 vertex_shader); in initialize_vs_variables()
893 if (target != vertex_shader) in generate_ARB_draw_instanced_variables()
1052 case vertex_shader: in _mesa_glsl_initialize_variables()

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