Searched refs:visible_and_ready_to_draw (Results 1 – 3 of 3) sorted by relevance
134 bool visible_and_ready_to_draw; variable
55 visible_and_ready_to_draw(false), in ManagedTileState()
462 mts.visible_and_ready_to_draw = in GetTilesWithAssignedBins()475 ManagedTileBin priority_bin = mts.visible_and_ready_to_draw in GetTilesWithAssignedBins()709 if (mts.visible_and_ready_to_draw) in AssignGpuMemoryToTiles()