Searched refs:vs30_output_emit_depth_fog (Results 1 – 2 of 2) sorted by relevance
399 vs30_output_emit_depth_fog(struct svga_shader_emitter *emit, in vs30_output_emit_depth_fog() function456 if (!vs30_output_emit_depth_fog( emit, &emit->depth_pos )) in vs30_output()480 if (!vs30_output_emit_depth_fog( emit, &emit->output_map[idx] )) in vs30_output()