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Searched refs:vshader (Results 1 – 5 of 5) sorted by relevance

/external/chromium_org/gpu/command_buffer/service/
Dprogram_manager_unittest.cc377 Shader* vshader = shader_manager_.CreateShader( in SetupShaderVariableTest() local
382 EXPECT_TRUE(vshader != NULL && fshader != NULL); in SetupShaderVariableTest()
384 vshader->SetStatus(true, "", &vertex_shader_translator); in SetupShaderVariableTest()
393 EXPECT_TRUE(program->AttachShader(&shader_manager_, vshader)); in SetupShaderVariableTest()
576 Shader* vshader = shader_manager_.CreateShader( in TEST_F() local
578 ASSERT_TRUE(vshader != NULL); in TEST_F()
579 vshader->SetStatus(true, "", NULL); in TEST_F()
584 EXPECT_TRUE(program->AttachShader(&shader_manager_, vshader)); in TEST_F()
588 program->DetachShader(&shader_manager_, vshader); in TEST_F()
590 EXPECT_TRUE(program->AttachShader(&shader_manager_, vshader)); in TEST_F()
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/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pt_fetch_shade_pipeline.c177 static void draw_vertex_shader_run(struct draw_vertex_shader *vshader, in draw_vertex_shader_run() argument
190 vshader->run_linear(vshader, in draw_vertex_shader_run()
206 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic() local
239 draw_vertex_shader_run(vshader, in fetch_pipeline_generic()
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
Ddraw_pt_fetch_shade_pipeline.c177 static void draw_vertex_shader_run(struct draw_vertex_shader *vshader, in draw_vertex_shader_run() argument
190 vshader->run_linear(vshader, in draw_vertex_shader_run()
206 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic() local
239 draw_vertex_shader_run(vshader, in fetch_pipeline_generic()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DRenderer11.cpp2791 ID3D11VertexShader *vshader = NULL; in loadExecutable() local
2792 HRESULT result = mDevice->CreateVertexShader(function, length, NULL, &vshader); in loadExecutable()
2795 if (vshader) in loadExecutable()
2797 executable = new ShaderExecutable11(function, length, vshader); in loadExecutable()
DRenderer9.cpp3131 IDirect3DVertexShader9 *vshader = createVertexShader((DWORD*)function, length); in loadExecutable() local
3132 if (vshader) in loadExecutable()
3134 executable = new ShaderExecutable9(function, length, vshader); in loadExecutable()