Searched refs:worldName (Results 1 – 4 of 4) sorted by relevance
/external/chromium_org/tools/deep_memory_profiler/visualizer/static/ |
D | profiler.js | 188 var worldName = template[0]; 190 var categories = snapshot.worlds[worldName].breakdown[breakdownName]; 193 name: name || worldName + '-' + breakdownName, 212 return previous + worldUnits[worldName][current]; 236 if (subWorldName === worldName) { 324 for (var worldName in snapshot.worlds) { 325 worldUnits[worldName] = {}; 326 var units = snapshot.worlds[worldName].units; 328 worldUnits[worldName][unitID] = units[unitID][0];
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/external/chromium_org/third_party/WebKit/Source/bindings/v8/ |
D | V8PerContextData.cpp | 172 static v8::Handle<v8::Value> createDebugData(const char* worldName, int debugId, v8::Isolate* isola… in createDebugData() argument 177 wanted = snprintf(buffer, sizeof(buffer), "%s", worldName); in createDebugData() 179 wanted = snprintf(buffer, sizeof(buffer), "%s,%d", worldName, debugId); in createDebugData() 199 …DebugData::setContextDebugData(v8::Handle<v8::Context> context, const char* worldName, int debugId) in setContextDebugData() argument 204 v8::Handle<v8::Value> debugData = createDebugData(worldName, debugId, context->GetIsolate()); in setContextDebugData()
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D | V8PerContextData.h | 199 static bool setContextDebugData(v8::Handle<v8::Context>, const char* worldName, int debugId);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
D | BlenderLoader.java | 119 String worldName = worldStructure.getName(); in load() local 120 if (blenderKey.getUsedWorld() == null || blenderKey.getUsedWorld().equals(worldName)) { in load()
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