Searched refs:xmult (Results 1 – 1 of 1) sorted by relevance
388 int xmult = this->screen->format->BytesPerPixel; in FULLSCREEN_UpdateRectsMemCpy() local391 from = this->hidden->bank[0] + rects->x * xmult + rects->y * pitch; in FULLSCREEN_UpdateRectsMemCpy()392 to = this->hidden->bank[1] + rects->x * xmult + rects->y * pitch; in FULLSCREEN_UpdateRectsMemCpy()395 SDL_memcpy(to, from, rects->w * xmult); in FULLSCREEN_UpdateRectsMemCpy()