Searched refs:z_far (Results 1 – 8 of 8) sorted by relevance
24 GLclampd z_far) { in MarshalDepthRangeToDepthRangef() argument25 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); in MarshalDepthRangeToDepthRangef()
26 GLclampd z_far) { in MarshalDepthRangeToDepthRangef() argument27 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); in MarshalDepthRangeToDepthRangef()
29 GLclampd z_far) { in MarshalDepthRangeToDepthRangef() argument30 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); in MarshalDepthRangeToDepthRangef()
44 GLclampd z_far) { in MarshalDepthRangeToDepthRangef() argument45 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); in MarshalDepthRangeToDepthRangef()
50 z_far = 1.0f; in Initialize()113 glDepthRange(z_near, z_far); in InitState()265 params[1] = static_cast<GLint>(z_far); in GetStateAsGLint()589 params[1] = static_cast<GLfloat>(z_far); in GetStateAsGLfloat()
50 GLclampf z_far; variable
4879 state_.z_far = std::min(1.0f, std::max(0.0f, zfar)); in DoDepthRangef()
184 blink::WGC3Dclampf z_far) {} in depthRange() argument