Searched refs:z_near (Results 1 – 8 of 8) sorted by relevance
/external/chromium_org/ui/gl/ |
D | gl_implementation_ozone.cc | 23 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef() argument 25 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); in MarshalDepthRangeToDepthRangef()
|
D | gl_implementation_android.cc | 25 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef() argument 27 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); in MarshalDepthRangeToDepthRangef()
|
D | gl_implementation_x11.cc | 28 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef() argument 30 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); in MarshalDepthRangeToDepthRangef()
|
D | gl_implementation_win.cc | 43 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, in MarshalDepthRangeToDepthRangef() argument 45 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); in MarshalDepthRangeToDepthRangef()
|
/external/chromium_org/gpu/command_buffer/service/ |
D | context_state_impl_autogen.h | 49 z_near = 0.0f; in Initialize() 113 glDepthRange(z_near, z_far); in InitState() 264 params[0] = static_cast<GLint>(z_near); in GetStateAsGLint() 588 params[0] = static_cast<GLfloat>(z_near); in GetStateAsGLfloat()
|
D | context_state_autogen.h | 49 GLclampf z_near; variable
|
D | gles2_cmd_decoder.cc | 4878 state_.z_near = std::min(1.0f, std::max(0.0f, znear)); in DoDepthRangef()
|
/external/chromium_org/cc/test/ |
D | fake_web_graphics_context_3d.h | 183 blink::WGC3Dclampf z_near, in depthRange() argument
|