Searched refs:AMOTION_EVENT_ACTION_MOVE (Results 1 – 10 of 10) sorted by relevance
/frameworks/base/services/input/tests/ |
D | InputReader_test.cpp | 1958 ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, args.action); in testMotionRotation() 2097 ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, args.action); in TEST_F() 2105 ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, args.action); in TEST_F() 2157 ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, args.action); in TEST_F() 2296 ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); in TEST_F() 2891 ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); in TEST_F() 3056 ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); in TEST_F() 3250 ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); in TEST_F() 3257 ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); in TEST_F() 3264 ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action); in TEST_F() [all …]
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/frameworks/native/libs/input/tests/ |
D | InputEvent_test.cpp | 251 event->initialize(2, AINPUT_SOURCE_TOUCHSCREEN, AMOTION_EVENT_ACTION_MOVE, in initializeEventWithHistory() 304 ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, event->getAction()); in assertEqualsEventWithHistory() 560 event.initialize(0, 0, AMOTION_EVENT_ACTION_MOVE, 0, 0, 0, 0, in TEST_F()
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D | InputPublisherAndConsumer_test.cpp | 135 const int32_t action = AMOTION_EVENT_ACTION_MOVE; in PublishAndConsumeMotionEvent()
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/frameworks/native/include/android/ |
D | input.h | 263 AMOTION_EVENT_ACTION_MOVE = 2, enumerator
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/frameworks/native/libs/input/ |
D | InputTransport.cpp | 474 if (mMsg.body.motion.action == AMOTION_EVENT_ACTION_MOVE in consume() 600 case AMOTION_EVENT_ACTION_MOVE: { in updateTouchState() 679 || event->getAction() != AMOTION_EVENT_ACTION_MOVE) { in resampleTouchState()
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D | Input.cpp | 582 case AMOTION_EVENT_ACTION_MOVE: in isTouchEvent()
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D | VelocityTracker.cpp | 282 case AMOTION_EVENT_ACTION_MOVE: in addMovement()
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/frameworks/base/core/jni/ |
D | android_view_InputEventReceiver.cpp | 297 if ((motionEvent->getAction() & AMOTION_EVENT_ACTION_MOVE) && outConsumedBatch) { in consumeEvents()
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/frameworks/base/services/input/ |
D | InputDispatcher.cpp | 126 case AMOTION_EVENT_ACTION_MOVE: in isValidMotionAction() 1323 if (maskedAction == AMOTION_EVENT_ACTION_MOVE in findTouchedWindowTargetsLocked() 2301 action = AMOTION_EVENT_ACTION_MOVE; in splitMotionEvent() 4068 case AMOTION_EVENT_ACTION_MOVE: { in trackMotion() 4075 if (actionMasked == AMOTION_EVENT_ACTION_MOVE in trackMotion()
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D | InputReader.cpp | 2506 motionEventAction = AMOTION_EVENT_ACTION_MOVE; in sync() 3964 AMOTION_EVENT_ACTION_MOVE, 0, metaState, buttonState, in dispatchTouches() 4014 AMOTION_EVENT_ACTION_MOVE, 0, metaState, buttonState, 0, in dispatchTouches() 4496 AMOTION_EVENT_ACTION_MOVE, 0, metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE, in dispatchPointerGestures() 5513 AMOTION_EVENT_ACTION_MOVE, 0, metaState, mCurrentButtonState, 0, in dispatchPointerSimple() 6463 AMOTION_EVENT_ACTION_MOVE, 0, metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE, in sync()
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