Searched refs:DRAW_PENDING (Results 1 – 2 of 2) sorted by relevance
125 static final int DRAW_PENDING = 1; field in WindowStateAnimator138 case DRAW_PENDING: return "DRAW_PENDING"; in drawStateToString()443 if (mDrawState == DRAW_PENDING) { in finishDrawingLocked()628 mDrawState = DRAW_PENDING; in createSurfaceLocked()
8762 winAnimator.mDrawState = WindowStateAnimator.DRAW_PENDING; in updateResizingWindows()9283 winAnimator.mDrawState == WindowStateAnimator.DRAW_PENDING) Slog.i( in performLayoutAndPlaceSurfacesLockedInner()9291 = winAnimator.mDrawState == WindowStateAnimator.DRAW_PENDING; in performLayoutAndPlaceSurfacesLockedInner()