Searched refs:DisplayState (Results 1 – 8 of 8) sorted by relevance
128 setProjection(DisplayState::eOrientationDefault, mViewport, mFrame); in DisplayDevice()350 case DisplayState::eOrientationDefault: in getOrientationTransform()353 case DisplayState::eOrientation90: in getOrientationTransform()356 case DisplayState::eOrientation180: in getOrientationTransform()359 case DisplayState::eOrientation270: in getOrientationTransform()371 case DisplayState::eOrientationDefault: in orientationToTransfrom()374 case DisplayState::eOrientation90: in orientationToTransfrom()377 case DisplayState::eOrientation180: in orientationToTransfrom()380 case DisplayState::eOrientation270: in orientationToTransfrom()
197 const Vector<DisplayState>& displays, uint32_t flags);263 uint32_t setDisplayStateLocked(const DisplayState& s);
1873 const Vector<DisplayState>& displays, in setTransactionState()1898 const DisplayState& s(displays[i]); in setTransactionState()1949 uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) in setDisplayStateLocked()1959 if (what & DisplayState::eSurfaceChanged) { in setDisplayStateLocked()1965 if (what & DisplayState::eLayerStackChanged) { in setDisplayStateLocked()1971 if (what & DisplayState::eDisplayProjectionChanged) { in setDisplayStateLocked()2169 Vector<DisplayState> displays; in onInitializeDisplays()2170 DisplayState d; in onInitializeDisplays()2171 d.what = DisplayState::eDisplayProjectionChanged | in onInitializeDisplays()2172 DisplayState::eLayerStackChanged; in onInitializeDisplays()[all …]
107 int compare_type(const DisplayState& lhs, const DisplayState& rhs) { in compare_type()117 SortedVector<DisplayState > mDisplayStates;134 DisplayState& getDisplayStateLocked(const sp<IBinder>& token);211 Vector<DisplayState> displayTransaction; in closeGlobalTransactionImpl()383 DisplayState& Composer::getDisplayStateLocked(const sp<IBinder>& token) { in getDisplayStateLocked()384 DisplayState s; in getDisplayStateLocked()398 DisplayState& s(getDisplayStateLocked(token)); in setDisplaySurface()400 s.what |= DisplayState::eSurfaceChanged; in setDisplaySurface()406 DisplayState& s(getDisplayStateLocked(token)); in setDisplayLayerStack()408 s.what |= DisplayState::eLayerStackChanged; in setDisplayLayerStack()[all …]
73 const Vector<DisplayState>& displays, in setTransactionState()87 Vector<DisplayState>::const_iterator b(displays.begin()); in setTransactionState()88 Vector<DisplayState>::const_iterator e(displays.end()); in setTransactionState()263 DisplayState d; in onTransact()264 Vector<DisplayState> displays; in onTransact()
76 status_t DisplayState::write(Parcel& output) const { in write()87 status_t DisplayState::read(const Parcel& input) { in read()
37 class DisplayState; variable91 const Vector<DisplayState>& displays, uint32_t flags) = 0;
97 struct DisplayState { struct