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Searched refs:EventThread (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/services/surfaceflinger/
DEventThread.cpp39 EventThread::EventThread(const sp<VSyncSource>& src) in EventThread() function in android::EventThread
53 void EventThread::onFirstRef() { in onFirstRef()
57 sp<EventThread::Connection> EventThread::createEventConnection() const { in createEventConnection()
58 return new Connection(const_cast<EventThread*>(this)); in createEventConnection()
61 status_t EventThread::registerDisplayEventConnection( in registerDisplayEventConnection()
62 const sp<EventThread::Connection>& connection) { in registerDisplayEventConnection()
69 void EventThread::removeDisplayEventConnection( in removeDisplayEventConnection()
70 const wp<EventThread::Connection>& connection) { in removeDisplayEventConnection()
75 void EventThread::setVsyncRate(uint32_t count, in setVsyncRate()
76 const sp<EventThread::Connection>& connection) { in setVsyncRate()
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DEventThread.h56 class EventThread : public Thread, private VSyncSource::Callback {
59 Connection(const sp<EventThread>& eventThread);
73 sp<EventThread> const mEventThread;
79 EventThread(const sp<VSyncSource>& src);
96 Vector< sp<EventThread::Connection> > waitForEvent(
DMessageQueue.h35 class EventThread; variable
83 sp<EventThread> mEventThread;
102 void setEventThread(const sp<EventThread>& events);
DAndroid.mk9 EventThread.cpp \
DSurfaceFlinger.h64 class EventThread; variable
430 sp<EventThread> mEventThread;
431 sp<EventThread> mSFEventThread;
DMessageQueue.cpp103 void MessageQueue::setEventThread(const sp<EventThread>& eventThread) in setEventThread()
DSurfaceFlinger.cpp606 mEventThread = new EventThread(vsyncSrc); in init()
609 mSFEventThread = new EventThread(sfVsyncSrc); in init()
/frameworks/base/tests/touchlag/
Dtouchlag.cpp141 class EventThread : public Thread { class in TouchEvents
167 EventThread() : Thread(false), in EventThread() function in TouchEvents::EventThread
173 sp<EventThread> thread;
177 thread = new EventThread(); in TouchEvents()