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Searched refs:GL_ACTIVE_UNIFORMS (Results 1 – 10 of 10) sorted by relevance

/frameworks/rs/driver/
DrsdShaderCache.cpp188 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms); in link()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java741 GLES20.glGetProgramiv(mProgram, GLES20.GL_ACTIVE_UNIFORMS, uniformCount, 0); in scanUniforms()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java177 public static final int GL_ACTIVE_UNIFORMS = 0x8B86; field in GLES20
/frameworks/native/opengl/libs/GLES_trace/src/
Dgltrace_fixup.cpp329 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &n); in fixup_glLinkProgram()
/frameworks/native/opengl/include/GLES2/
Dgl2.h273 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp387 glGetProgramiv(program_, GL_ACTIVE_UNIFORMS, &uniform_count); in ScanUniforms()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if177 public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
/frameworks/native/opengl/libs/
Denums.in635 GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS)
/frameworks/native/opengl/include/GLES3/
Dgl3.h297 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/frameworks/base/api/
Dcurrent.txt16437 field public static final int GL_ACTIVE_UNIFORMS = 35718; // 0x8b86